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Teams

Datapacks can create or edit the default bingo teams in the mod!

This can be used to create your own team selectors for a custom lobby, or set up your own team names for a custom event.

Example

data / mynamespace / yet-another-minecraft-bingo / teams / orange_ocelots.json
{  "name": "Orange Ocelots",

A JSON text object for the name of the team.

"shouldFormatName": false,

Whether to append "Team" (e.g. "Blue Team") to the team name in certain contexts.

"symbol": "\uD83C\uDF0A",

A unicode symbol to display next to the team and player names.

"color": "GOLD",

Which color to use for item outlines & player names. Must be one of these options.

"blockId": "minecraft:orange_carpet"

The block ID that should be used to mark a team selector in the lobby structure.

}

See the built-in teams for more examples.

The name of the JSON file determines the team ID. orange_ocelots.json will become /join orange_ocelots when in-game.

Resource Packs

Resource packs can provide custom card textures / colors / etc. using the same team ID as a key. See the default card_colors.json for an example.

assets / yet-another-minecraft-bingo / gui / card_colors.json
{
  "teams": {
    "orange_ocelots": {
      "outlineColor": "#ffff6600",
      "cardTexture": "minecraft:bingo/card_orange_ocelots"
    }
  }
}