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Customizing the lobby

The lobby used as the game’s spawn area can be changed by entering the lobby and running /bingo lobby edit.

This will enter creative mode, where you can place blocks, paste structures, spawn entities, or make any other changes. Any other operators on the server will also enter creative, while players will be forced into spectator mode.

Once done, you can run /bingo lobby save to keep your changes, or /bingo lobby cancel to discard and return to the lobby.


If needed, you can find the saved lobby file in ./config/yet-another-minecraft-bingo/lobby_world.zip. If this is deleted, the mod will revert to the default lobby_world.zip.

  • Directoryconfig
    • Directoryyet-another-minecraft-bingo/
      • lobby_world.zip

When the server starts up, it looks for specific blocks in a 48x48 box around the world origin to use for specific functionality…

The world spawn can be changed by placing a minecraft:player_head at the location you want players to spawn in the lobby.

A Minecraft player head on top of a grass block

The game menu looks for three vertical minecraft:oak_wall_sign (an oak sign placed against a wall) blocks to set its position. It has a total height of 4 blocks and a width of 14.

Three oak signs placed above each other on a wall

The “team picker” entities can be created by placing a colored carpet on top of a lodestone block.

A green carpet on top of a lodestone block

This only works for the set teams included in the mod; i.e.

  • Blue Team (minecraft:blue_carpet)
  • Red Team (minecraft:red_carpet)
  • Green Team (minecraft:green_carpet)
  • Yellow Team (minecraft:yellow_carpet)
  • Pink Team (minecraft:pink_carpet)
  • Aqua Team (minecraft:cyan_carpet)
  • Orange Team (minecraft:orange_carpet)
  • Gray Team (minecraft:light_gray_carpet)

The statistics menu will activate whenever a player walks over an iron pressure plate. It will look for the nearest armor stand entity and spawn its other display entities around it.